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Mobile Education

M-Education or mobile Education is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices." A form of distance education, m-learners use mobile device educational technology at their time convenience. M-Education technologies include handheld computers, MP3 players, notebooks, mobile phones and tablets. M-learning focuses on the mobility of the learner, interacting with portable technologies.

Using mobile tools for creating learning aids and materials becomes an important part of informal learning. M-Education is convenient in that it is accessible from virtually anywhere.Sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips.M-learning also brings strong portability by replacing books and notes with small devices, filled with tailored learning contents.

Mobile Healthcare

mHealthcare (mobile healthcare) is a general term for the use of mobile phones and other wireless technology in medical care. The most common application of mHealth is the use of mobile phones and communication devices to educate consumers about preventive health care services. However, mHealthcare is also used for disease surveillance, treatment support, epidemic outbreak tracking and chronic disease management.

mHealthcare is becoming a popular option in underserved areas where there is a large population and widespread mobile phone usage.

Virtual Rehab

Virtual rehabilitation is a concept in psychology in which a therapeutic patient's training is based entirely on, or is augmented by, virtual reality simulation exercises. If there is no conventional therapy provided, the rehabilitation is said to be "virtual reality-based." Otherwise, if virtual rehabilitation is in addition to conventional therapy, the intervention is "virtual reality-augmented."

Today, a majority of the population uses the virtual environment to navigate their daily lives and almost one fourth of the world population uses the internet. As a result, virtual rehabilitation and gaming rehabilitation, or rehabilitation through gaming consoles, have become quite common. In fact, virtual therapy has been used over regular therapeutic methods in order to treat a number of disorders.

Virtual rehabilitation offers a number of advantages compared to conventional therapeutic methods:

  • It is entertaining, thus motivating the patient;
  • It provides objective outcome measures of therapy efficacy (limb velocity, range of movement, error rates, game scores, etc.);
  • These data are transparently stored by the computer running the simulation and can be made available on the Internet.
  • Thus virtual rehabilitation can be performed in the patient's home and monitored at a distance (becoming telerehabilitation)
  • The client feels more actively involved in the desensitization

IT Expertise & Development

Our expertise in the area of IT solutions puts us at the threshold of being able to provide our customers with the realization of a good deal and being able to evaluate different tools, as well as recommend the process and tool solution which meets the client’s needs and suits the organisation and methodology best, it also puts us in the perfect position to bring new innovations and solutions.

Our severe adherence to international quality standards on web, best quality services, creative designs, practical ideas, cost-effective and economical prices, time bound & speedy project completion strategies & user-friendly.

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Contact Information
Bureau D31, Residence Tunis-Carthage, Ariana
Tunisia
+216 71 703 611
contact@ngcorp.tn